Aesthetics and Video Games
Video games have evolved greatly since its genesis in the 20th century. From 8-bit art to high-definition landscapes, the aesthetics of video games have always been part of the experience. Whether you’re jumping on koopas or storming the beaches of Normandy, the creators are imparting their philosophy of art onto you. It is important, I believe, when developing games to center yourself on a coherent aesthetic message. A game centered on war and action could have a brutal aesthetic that highlights the real horrors of war, with Spec Ops the Line coming to mind as an example. With a retro platformer, you may have a more whimsical atmosphere with vibrant colors communicating a lighthearted and less aggressive art style, though you could just as easily blend a brutal aesthetic into a platformer, producing something new in its entirety.
In aesthetic communication, the player can engage with and digest art in the modern medium that is a video game. Video games as art can be seen as a silly proposition. Whereas gaming can serve as a means of temporary escapism and joy, there is also a deeper experience that can be gained from playing a well-built game. An important presupposition will be how much the player is willing to be immersed in the atmosphere and art-elements of the game itself. Passively playing a game that you can idle may not create the conditions necessary to best engage with the aesthetics of a video game. For our case, we shall say that there is a fair degree of player investment and proceed from there.
The earliest instance that I can think of in my own life of engaging with the aesthetics of a video game was probably on the Super Nintendo, with classics like Donkey Kong, Super Mario, and Sim City. However, the aesthetic specter which has haunted my psyche since childhood was a game called SOS. If you’re unfamiliar with this game, I will try my best to paint a picture. SOS, based on the 1969 book and 1972 film The Poseidon Adventure, is a survival adventure game where the player must escape on overturned, sinking cruise liner. The atmosphere is shaped by a captivating soundtrack that reflects the regal, chaotic nature of the upside down, luxury ship. The crashing of furniture tumbles out the character, and the haunting scream of the player falling from great heights left an enduring impression on me as a kid. This era of games on the Super Nintendo have kept a permanent image in my mind of light hearted fun and instant action. In essence, the Super Nintendo did aesthetics right.